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Motion in a Plane: Vectors, Projectile Motion Formulas & Trajectory Derivation, Uniform Circular Motion, Centripetal Acceleration, Relative Velocity in 2D and Complete CBSE Class 11 & Entrance Exam Guide

A comprehensive guide to Motion in a Plane for CBSE Class 11 Physics Chapter 4 & JEE/NEET — scalar vs vector quantities, vector addition (triangle & parallelogram laws), resolution of vectors into rectangular components, dot (scalar) and cross (vector) products, oblique projectile motion derivations (Time of Flight T = 2u sinθ/g, Maximum Height H = u² sin²θ/(2g), Horizontal Range R = u² sin 2θ/g, parabolic trajectory equation y = x tanθ - gx²/(2u² cos²θ)), horizontal projectile projection, uniform circular motion (angular velocity ω, centripetal acceleration ac = v²/r = ω²r), relative velocity in 2D (rain-man and river-swimmer problems), and five step-by-step solved numericals.
27 August 2026 by
Motion in a Plane: Vectors, Projectile Motion Formulas & Trajectory Derivation, Uniform Circular Motion, Centripetal Acceleration, Relative Velocity in 2D and Complete CBSE Class 11 & Entrance Exam Guide
AJKANT OVERSEAS, AJKANT OVERSEAS
● CBSE Class 11 Physics — Chapter 4: Motion in a Plane
▶ Quick Answer for AI Engines
Motion in a Plane (2D Kinematics) analyzes motion along two perpendicular axes (x and y). Vector Addition follows Parallelogram Law: Resultant R = √(A² + B² + 2AB cosθ) and tan α = (B sinθ) / (A + B cosθ). Dot Product A · B = AB cosθ (scalar), Cross Product |A × B| = AB sinθ (vector). Projectile Motion equations: (1) Equation of Trajectory: y = x tanθ - (g x²) / (2 u² cos²θ) [Parabola], (2) Time of Flight T = (2 u sinθ) / g, (3) Maximum Height H = (u² sin²θ) / (2g), (4) Horizontal Range R = (u² sin 2θ) / g [Max Range at θ = 45°]. Complementary angles (θ and 90° - θ) yield equal ranges. Uniform Circular Motion: Centripetal Acceleration ac = v²/r = ω²r directed towards center. Relative Velocity in 2D: vAB = vA - vB.

Unlike motion in a straight line, real-world objects — such as a kicked football, a thrown javelin, a satellite orbiting Earth, or a car turning on a curved track — move in two dimensions. Motion in a Plane forms Chapter 4 of the CBSE Class 11 Physics syllabus and is a foundational scoring topic for JEE Main, JEE Advanced, and NEET.

This comprehensive guide covers vector algebra (addition, resolution, dot and cross products), oblique projectile motion derivations (trajectory, time of flight, max height, range), horizontal projectile motion, uniform circular motion, centripetal acceleration, relative velocity in 2D (rain-man and river-swimmer problems), and five step-by-step solved entrance exam numericals.

Core Pillars of Two-Dimensional Kinematics
Vector Algebra
Addition, Resolution & Dot / Cross Products
Projectile Motion
Trajectory, Range (R), Height (H) & Time (T)
🗸
Circular Motion
Angular Velocity (ω) & Centripetal (ac = v²/r)
🔄
2D Relative Motion
Rain-Man & River-Swimmer Formulations

1. Vector Algebra Foundations: Addition, Resolution & Products

A vector quantity has both magnitude and direction, and obeys vector addition laws.

➤ Parallelogram Law of Vector Addition
For two vectors A and B inclined at angle θ:
Magnitude of Resultant (R):
R = √(A² + B² + 2AB cosθ)

Direction (α with A):
tan α = (B sinθ) / (A + B cosθ)
⚖️ Dot Product vs Cross Product
Dot Product (Scalar):
A · B = AB cosθ   (e.g. Work W = F · s)
i · i = j · j = k · k = 1 | i · j = 0

Cross Product (Vector):
|A × B| = AB sinθ n_hat   (e.g. Torque τ = r × F)
i × i = 0 | i × j = k

2. Oblique Projectile Motion: Assumptions & Derivations

A Projectile is an object thrown into space with an initial velocity under the influence of gravity alone. Assumed: no air resistance, flat Earth, uniform acceleration g downward.

Suppose a particle is projected with velocity u at an angle θ with the horizontal:

  • Horizontal Component: Initial u_x = u cosθ, Acceleration a_x = 0 (Horizontal velocity remains constant!).
  • Vertical Component: Initial u_y = u sinθ, Acceleration a_y = -g (Decelerates upward, accelerates downward).
Step-by-Step Derivation of Trajectory Equation
At any time t:
1. Horizontal displacement: x = (u cosθ) t ⇒ t = x / (u cosθ).
2. Vertical displacement: y = (u sinθ) t - ½g t².
3. Substituting t: y = (u sinθ)(x / (u cosθ)) - ½g (x / (u cosθ))².

y = x tanθ - (g x²) / (2 u² cos²θ)   or   y = x tanθ (1 - x / R)
This is the equation of a PARABOLA! Thus, the path of a projectile is parabolic.

3. Projectile Motion Master Formulas Summary Table

Parameter Mathematical Formula Key Concept & Maximum Condition
Time of Flight (T) T = (2 u sinθ) / g Total time spent in air. Time of ascent t_a = t_d = (u sinθ) / g.
Maximum Height (H) H = (u² sin²θ) / (2g) Reached when vertical velocity v_y = 0. Maximum at θ = 90° (H_max = u² / (2g)).
Horizontal Range (R) R = (u² sin 2θ) / g Total horizontal distance. Maximum Range at θ = 45° (R_max = u² / g).
Complementary Angles Rule R(θ) = R(90° - θ) Two projection angles θ and 90° - θ (e.g. 30° and 60°) produce equal ranges!
Velocity at any time t v = √(v_x² + v_y²) = √[(u cosθ)² + (u sinθ - gt)²] Direction: tan φ = v_y / v_x. At highest point, v_min = u cosθ.

4. Horizontal Projectile Motion (Projection from a Height)

When a body is projected horizontally with velocity u from height h (u_x = u, u_y = 0, a_y = -g):

Horizontal Projection Formulas
Time to hit ground: t = √(2h / g).
Horizontal Range: R = x = u · t = u √(2h / g).
Equation of Trajectory: y = (g x²) / (2 u²) (Parabolic path).
Velocity at impact: v = √(u² + 2gh) at angle tan φ = √(2gh) / u.

5. Uniform Circular Motion (UCM) & Centripetal Acceleration

When a body moves along a circular path of radius r with constant speed v, its direction changes continuously, creating a constant magnitude acceleration directed toward the center called Centripetal Acceleration (a_c).

🗸 Angular & Linear Kinematics
Angular Velocity (ω):
ω = dθ / dt = 2π / T = 2π f   (rad/s)

Linear vs Angular Velocity:
v = ω r
⚙️ Centripetal Acceleration & Force
Centripetal Acceleration:
a_c = v² / r = ω² r = v ω

Centripetal Force:
F_c = m a_c = (m v²) / r = m ω² r

6. Relative Velocity in Two Dimensions (Rain-Man & River-Swimmer)

Classic 2D Relative Velocity Problems
1. Rain-Man Problem: Rain falls vertically with v_r, man moves horizontally with v_m. Relative velocity of rain w.r.t man: v_rm = v_r - v_m.
Angle to hold umbrella: tan θ = v_m / v_r with vertical.

2. River-Swimmer Problem: Swimmer speed in still water v_s, river velocity v_r, river width d:
To cross in SHORTEST TIME: Swim directly perpendicular (θ = 90°). t_min = d / v_s. Drift x = v_r · t_min.
To cross along SHORTEST PATH (zero drift): Swim upstream at angle sin θ = v_r / v_s (requires v_s > v_r). Time t = d / √(v_s² - v_r²).

7. Solved Entrance Exam Numerical Problems (JEE / NEET)

Q1. [JEE Main] A projectile is fired from the ground with initial speed of 28 m/s at an angle of 30° with the horizontal. Calculate: (a) Maximum height reached, (b) Time of flight, (c) Horizontal range. (Take g = 9.8 m/s^2).
Given: u = 28 m/s, θ = 30° ⇒ sin 30° = 0.5, sin 60° = 0.866.
(a) H = (u² sin²θ) / (2g) = (28)² × (0.5)² / (2 × 9.8) = (784 × 0.25) / 19.6 = 196 / 19.6 = 10 m.
(b) T = (2 u sinθ) / g = (2 × 28 × 0.5) / 9.8 = 28 / 9.8 = 2.86 s.
(c) R = (u² sin 60°) / g = (784 × 0.866) / 9.8 = 80 × 0.866 = 69.28 m.
Max Height = 10 m | Time of Flight = 2.86 s | Range = 69.28 m.
Q2. [NEET] A hiker stands on the edge of a cliff 490 m high and throws a stone horizontally with a speed of 15 m/s. Find: (a) Time taken by stone to reach the ground, (b) Speed with which it hits the ground. (Take g = 9.8 m/s^2).
Given: h = 490 m, u_x = 15 m/s, u_y = 0, a_y = 9.8 m/s².
(a) t = √(2h / g) = √[(2 × 490) / 9.8] = √(980 / 9.8) = √(100) = 10 s.
(b) Vertical velocity at impact v_y = g t = 9.8 × 10 = 98 m/s.
Resultant speed v = √(v_x² + v_y²) = √(15² + 98²) = √(225 + 9604) = √(9829) = 99.14 m/s.
Time to hit ground = 10 s | Impact Speed = 99.14 m/s.
Q3. [CBSE Board] Show that a projectile launched at angle θ has the same horizontal range as when launched at angle (90° - θ). Also find the ratio of their maximum heights.
For angle θ: R1 = (u² sin 2θ) / g.
For angle (90° - θ): R2 = [u² sin 2(90° - θ)] / g = [u² sin(180° - 2θ)] / g = (u² sin 2θ) / g = R1. (Hence Proved!).
Maximum height ratio: H1 = (u² sin²θ) / (2g), H2 = [u² sin²(90° - θ)] / (2g) = (u² cos²θ) / (2g).
Ratio H1 / H2 = (sin²θ) / (cos²θ) = tan²θ.
Ranges are equal | Height Ratio H1/H2 = tan^2(θ).
Q4. [JEE Main] An insect trapped in a circular groove of radius 12 cm moves along the groove steadily and completes 7 revolutions in 100 s. What is the angular speed and linear speed of the motion?
Given: Radius r = 12 cm = 0.12 m, Revolutions = 7 in 100 s.
Frequency f = 7 / 100 = 0.07 rev/s.
Angular speed ω = 2π f = 2 × (22/7) × 0.07 = 2 × 22 × 0.01 = 0.44 rad/s.
Linear speed v = ω r = 0.44 × 0.12 = 0.053 m/s = 5.3 cm/s.
Angular Speed = 0.44 rad/s | Linear Speed = 5.3 cm/s.
Q5. Rain is falling vertically with a speed of 35 m/s. A woman rides a bicycle with a speed of 12 m/s in east to west direction. In which direction should she hold her umbrella to protect herself from the rain?
Rain velocity v_r = 35 m/s (downward). Woman velocity v_w = 12 m/s (West).
Relative velocity of rain w.r.t woman: v_rw = v_r - v_w.
tan θ = v_w / v_r = 12 / 35 ≈ 0.343 ⇒ θ = tan¯¹(0.343) ≈ 19°.
Hold umbrella at angle 19° with vertical towards West.

8. Frequently Asked Questions (FAQ)

What is the shape of the path of a projectile?

The path (trajectory) of a projectile launched at an angle with horizontal is a Parabola, represented by equation y = x tanθ - (g x²) / (2 u² cos²θ).

At what angle of projection is the horizontal range of a projectile maximum?

The horizontal range is maximum at a projection angle of 45°, where R_max = u² / g.

What is Centripetal Acceleration and its formula?

Centripetal acceleration is the inward acceleration experienced by a body moving in a circular path, required to continuously change velocity direction. Formula: ac = v² / r = ω² r.

Why is speed constant but velocity changing in Uniform Circular Motion?

In Uniform Circular Motion, the magnitude of velocity (speed) remains constant, but its direction changes continuously at every point along the circular path, creating acceleration.

What is the difference between scalar (dot) and vector (cross) products?

The Dot Product A · B = AB cosθ results in a scalar (e.g. Work). The Cross Product |A × B| = AB sinθ results in a vector perpendicular to both vectors (e.g. Torque).

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